F1 2010
Details zum ersten Patch

geschrieben von Stefan Brauner am 19.10.2010, 00:21

Im offiziellen Codemasters-Forum hat der Community Manager bereits einen Ausblick auf den ersten Patch des Rennspiels F1 2010 gegeben. Dieser soll in den nächsten Wochen erscheinen, einen genauen Termin dafür gibt es jedoch nicht.

Zu den behobenen Fehlern gehören unter anderem die nicht ausgeführten Boxenstopps der KI, obwohl diese Pflicht waren, das „Festsitzen“ in der Box sowie die falsche Berechnung der Zeit der ersten Runde. Außerdem ist die Wahrscheinlichkeit eines Reifenschadens verringert worden. Codemasters ist zudem auf das Feedback eingegangen und hat beispielsweise das OSD (also die Anzeigen auf dem Bildschirm) verbessert, sodass die Sektorzeiten nun mit dem des Führenden verglichen werden und in jedem Sektor auch die Abstände der Fahrzeuge angezeigt werden.

Die Besitzer der PC-Version dürfen sich dabei auf eine Besonderheit freuen: So wird das Speichern der Replays ermöglicht, um diese später anzusehen oder mit anderen Teilen zu können. Auch DirectX  11 kann nun genutzt werden, ebenso wie Eyefinity für die Ausgabe auf drei oder sechs Monitoren.

Bei den Änderungen handelt es sich noch nicht um eine endgültige Liste, sondern nur ein kurzer Ausschnitt der wichtigsten Änderungen. Weiteres Feedback im Codemasters-Forum ist erwünscht und soll bei der Arbeit am Patch sowie am Nachfolger F1 2011 weiterhelfen.

Hier die Übersicht aller Änderungen:

  • AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
  • Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
  • Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
  • Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
  • Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
  • First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.


Verbesserungen:

  • OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
  • AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
  • AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
  • Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
  • Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.
  • Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
  • Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
  • AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.


PC-spezifische Verbesserungen:

  • PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.
  • DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
  • Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
  • Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
  • Additional Support – Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.

F1 2010

Entwickler: Codemasters
Publisher: Codemasters
Genre: Rennsimulation
Altersfreigabe: freigegeben ohne Altersbeschränkung
Veröffentlichung: 24. September 2010
Plattform: PC
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